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  <titleInfo>
    <title>Are we human?</title>
    <subTitle>notes on an archaeology of design</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Colomina, Beatriz.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Wigley, Mark.</namePart>
  </name>
  <name type="conference">
    <namePart>Istanbul Tasarım Bienali 2016 : Istanbul)</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">sz</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Zürich, Switzerland</placeTerm>
    </place>
    <publisher>Lars Mul̈ler Publishers</publisher>
    <dateIssued>c2016</dateIssued>
    <dateIssued encoding="marc">2016</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>285 pages : illustrations (some color) ; 18 cm.</extent>
  </physicalDescription>
  <abstract>The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very first tools and ornaments to the constant buzz of social media.</abstract>
  <tableOfContents>The mirror of design: spiderwebs, sediments radiation, extinction self-surveillance -- The plastic human: plasticity, strange artifacts interface -- Blows of design: technofossils, prehistory genetic continuum hands, ornament sexual selection -- The invention of the human: tools, brain, curiosity -- The ornamental species: domestication, beads, networks, thinking strings, useless things -- New from nowhere: mechanical life, good design, morality, failure toys, functionalsim -- Good design is an anesthetic: smoothness, shock, smile shock absorber, nerves -- The design of health: dissection, x-ray, tuberculosis, fatigue, allergies, autoimmune burnout -- Human-centered design: camping, artificial limbs biology, survival, self-destruction, primal scene -- The frictionless silhouette: normal, human engineering, automaton biotechnique, discipline -- Designing the body: bodybuilding, hedonism nudism, libido, stomach psyche -- Design as perversion: fetishism, bondage voyeurism, erotica scatology, pedophilia -- Designing a ghost: scale figure, protohumans clothing, lurking shadows -- The unstable body: microbiome, prosthetics plastic surgery, drugs biodesign, chimera -- Homo cellular: intimacy, connectivity shelter, computation selfie, surveillance -- Design in 2 seconds: social media, avatar hybrid space, the bed postlabor, self-design.</tableOfContents>
  <note type="statement of responsibility">by Beatriz Colomina &amp; Mark Wigley.</note>
  <note>"Field notes from a continuous stream of conversations, classes, symposia, readings, interviews, site visits, meetings, walks, and meals during the last year and a half as we prepared the 3rd Istanbul Design Biennial"--P. [5].</note>
  <note>Includes bibliographical references (pages 276-281).</note>
  <subject authority="lcsh">
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Design</topic>
    <topic>Philosophy</topic>
  </subject>
  <classification authority="lcc">NK1505 .C65 2016</classification>
  <identifier type="isbn">9783037785119</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">161216</recordCreationDate>
    <recordChangeDate encoding="iso8601">20250922135857.0</recordChangeDate>
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