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Are we human? : notes on an archaeology of design / by Beatriz Colomina & Mark Wigley.

By: Contributor(s): Material type: TextPublication details: Zürich, Switzerland : Lars Mul̈ler Publishers, c2016.Description: 285 pages : illustrations (some color) ; 18 cmISBN:
  • 9783037785119
Subject(s): LOC classification:
  • NK1505 .C65 2016
Contents:
The mirror of design: spiderwebs, sediments radiation, extinction self-surveillance -- The plastic human: plasticity, strange artifacts interface -- Blows of design: technofossils, prehistory genetic continuum hands, ornament sexual selection -- The invention of the human: tools, brain, curiosity -- The ornamental species: domestication, beads, networks, thinking strings, useless things -- New from nowhere: mechanical life, good design, morality, failure toys, functionalsim -- Good design is an anesthetic: smoothness, shock, smile shock absorber, nerves -- The design of health: dissection, x-ray, tuberculosis, fatigue, allergies, autoimmune burnout -- Human-centered design: camping, artificial limbs biology, survival, self-destruction, primal scene -- The frictionless silhouette: normal, human engineering, automaton biotechnique, discipline -- Designing the body: bodybuilding, hedonism nudism, libido, stomach psyche -- Design as perversion: fetishism, bondage voyeurism, erotica scatology, pedophilia -- Designing a ghost: scale figure, protohumans clothing, lurking shadows -- The unstable body: microbiome, prosthetics plastic surgery, drugs biodesign, chimera -- Homo cellular: intimacy, connectivity shelter, computation selfie, surveillance -- Design in 2 seconds: social media, avatar hybrid space, the bed postlabor, self-design.
Summary: The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very first tools and ornaments to the constant buzz of social media.
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
B.Design BMS College of Architecture, Design and Planning 153.42 (Browse shelf(Opens below)) Available S-05 AR-UG4049
B.Design BMS College of Architecture, Design and Planning 153.42 (Browse shelf(Opens below)) Available S-05 AR-UG4048

"Field notes from a continuous stream of conversations, classes, symposia, readings, interviews, site visits, meetings, walks, and meals during the last year and a half as we prepared the 3rd Istanbul Design Biennial"--P. [5].

Includes bibliographical references (pages 276-281).

The mirror of design: spiderwebs, sediments radiation, extinction self-surveillance -- The plastic human: plasticity, strange artifacts interface -- Blows of design: technofossils, prehistory genetic continuum hands, ornament sexual selection -- The invention of the human: tools, brain, curiosity -- The ornamental species: domestication, beads, networks, thinking strings, useless things -- New from nowhere: mechanical life, good design, morality, failure toys, functionalsim -- Good design is an anesthetic: smoothness, shock, smile shock absorber, nerves -- The design of health: dissection, x-ray, tuberculosis, fatigue, allergies, autoimmune burnout -- Human-centered design: camping, artificial limbs biology, survival, self-destruction, primal scene -- The frictionless silhouette: normal, human engineering, automaton biotechnique, discipline -- Designing the body: bodybuilding, hedonism nudism, libido, stomach psyche -- Design as perversion: fetishism, bondage voyeurism, erotica scatology, pedophilia -- Designing a ghost: scale figure, protohumans clothing, lurking shadows -- The unstable body: microbiome, prosthetics plastic surgery, drugs biodesign, chimera -- Homo cellular: intimacy, connectivity shelter, computation selfie, surveillance -- Design in 2 seconds: social media, avatar hybrid space, the bed postlabor, self-design.

The question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very first tools and ornaments to the constant buzz of social media.

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